Picking the best security camera for your needs – Engadget

Deterring crimeIf you’re worried about what’s going on in your neighborhood and around your property, get an outdoor camera. Look for a camera that can capture lengthy recordings and doesn’t leave gaps in between clips—a common pitfall. Clear night vision is also a must, and adjustable motion sensitivity will cut down nuisance smartphone alerts triggered by every passing car. If you don’t have an outdoor outlet or a large yard, look for a camera with a rechargeable battery, which makes placement easy—just know that if there’s a lot of activity, you will be charging the camera often.Keeping a watch on petsSome pets have separation anxiety when their owners are away, and some just like to eat socks, trash, and anything else that isn’t encased in concrete. An indoor security camera with a wide viewing angle allows you to watch what Fido and Fluffy are doing while you’re away. Most cameras also have two-way audio, which is useful for yelling at them to get off the sofa.Tracking the kidsAlthough it may sound Orwellian, indoor cameras can help you monitor your kids by notifying you (via smartphone alerts) whenever the cameras detect motion, such as when the kids are coming and going. Just aim the camera at the door. Cameras with two-way audio allow you to greet them (and remind them about homework and other chores), while cameras with facial recognition can distinguish between family members and the dog walker. Also, consider some type of video-clip storage, unless you plan on watching for alerts 24/7.Monitoring remote locationsFor people who own a vacation or rental home, an outdoor camera can alert you in real time to prowlers, raccoons, or storm damage. An elderly parent’s home is also a good place for a camera (with their consent, of course); for that situation, choose an
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‘Borderlands 3’ Colorblind Options Discussed by Gearbox CEO – Comicbook.com

With the reveal of Borderlands 3 gameplay set to arrive next week, fans are getting excited to see what the next installment in the series has to offer. Recently, Gearbox CEO Randy Pitchford has been taking to Twitter to answer as many questions from fans as he can regarding the upcoming game, and while he does have to hold things back, the CEO has definitely been pretty open about details. We recently learned that there won’t be any Slag in the next entry, as it has been replaced by a Radioactive element of sorts. That said, fans have now expressed their concerns regarding seeing the new element due to its color, despite not knowing what color it is. This led Pitchford to assure everyone that colorblind options will be part of Borderlands 3, as they have been in previous entries. “Concerns about color blindness are noted,” he said. “You can see our accommodations in past games.” The concerns arose when a fan assumed that the Radioactive element in Borderlands 3 was going to be yellow-green, and that the purple color of Slag is easier to see. When it comes to weapon variation in terms of color and skins, there will be more in Borderlands 3 than in its predecessor. When asked if this would be a thing, Pitchford simply stated, “yes.” Needless to say, there will be plenty of options in the upcoming game when it comes to guns, especially when you consider just how many are in the title. Borderlands 3 is set to arrive on September 13th for PC, PlayStation 4, and Xbox One. For more on the game: “Stop the fanatical Calypso Twins from uniting the bandit clans and claiming the galaxy’s ultimate power. Only you, a thrill-seeking Vault Hunter, have the arsenal and allies to take
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World War Z Is Almost The Left 4 Dead Successor I’ve Wanted For Years – Kotaku

I’ve come to peace with the fact that Left 4 Dead 3 will never happen. So without Valve creating a new entry in the franchise, it is up to other studios to fill that zombie-co-op-action hole that L4D3 will never fill. World War Z feels like it might just do that, but it is a bit too rough around the edges currently.World War Z is, I guess, based on the Brad Pitt film of the same name, which was based very loosely on the book of the same name. I loved the book though I skipped the film. As far as I can tell the game is barely connected to the film, so don’t feel obligated to watch it before jumping in. Developed by Saber Interactive, World War Z is essentially Left 4 Dead and not just because it is a 4 player co-op shooter with zombies. Many different elements and ideas found in Left 4 Dead are also found in World War Z. There are special zombies who have different abilities, including one that creeps around and leaps on players and holds them down while slashing them. Yes, they literally have a hunter special infected from L4D in this game. Players carry medkits which can heal other players or themselves. When players are attacked by special infected they are highlighted by the game, making it easier for teammates to help them. Friendly players are shown as white outlines through walls, making it easier to find them and work together. Levels often end with standoffs and small objectives are added into some areas, like grab five crates, to make levels more hectic and tricky. You get the idea. However, World War Z isn’t just a carbon copy of L4D. Instead, it feels like the developers used those games as their
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AMD RX Vega 64 Outperforms NVIDIA RTX 2080 by up to 20% in Vulkan Enabled World War Z – Wccftech

It’s been quite a while since we saw low overhead APIs in the news and that’s because over the past couple of years we’ve largely only witnessed horrendous implementations of Microsoft’s DirectX 12 API. But with Saber Interactive’s latest World War Z, I’m glad to report that they’re back in a big way, well at least for team Red that is. You can check out our review of World War Z here. World War Z is an AMD optimized title that makes use of the Vulkan API, which has borrowed many components from the company’s late great Mantle API. All of this means that it makes no surprise to see AMD’s Radeon graphics cards show stellar performance in World War Z. What is genuinely surprising however, is how that impressive performance translates to astonishing leads over the competition. So, let’s get into the meaty figures. AMD RX Vega 64 Outperforms NVIDIA RTX 2080 by up to 20% in Vulkan Enabled World War Z The benchmarks were published by GameGPU and conducted with an overclocked Intel Core i9 9900K at 5.2GHz to eliminate any possible bottlenecking. Let’s start with the most popular resolution out there, 1920×1080, with Vulkan enabled AMD manages to take all top 3 spots, with its Radeon VII, Radeon Vega 64 Liquid Cooled Edition and Radeon Vega 64. In fact, at this resolution not only does the Vega 64 manage to outpace the RTX 2080 but also NVIDIA’s mammoth RTX 2080 Ti. To put this huge upset into perspective you have to remember that an RX vega 64 can be had for less than half as much as the cheapest RTX 2080 Ti out there. We see a similar pattern across the stack, with the RX 580 outperforming the twice as expensive RTX 2070, and the RX 570
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We Have Concerns About An All-Digital Future – Kotaku

In November of 2013, Microsoft faced blowback after revealing that their new console would require an “always online” internet connection and that game ownership would be tied to players’ Xbox Live accounts, making it harder to trade in games and even lend them to friends. Sony capitalized on that blowback with their infamous E3 dunk. But now, looking towards what seems like the final year of this console generation’s life cycle, the “always on” digital future of consoles that once worried us is basically upon us once again.Google has announced their online-only gaming platform, Stadia, and this week, Xbox became the first major console manufacturer to enter the digital-only future with their Xbox One S All-Digital Edition. Sony also revealed details for their next-gen console this week without mentioning any “always online” catch, so we know that hardware won’t be going away any time soon. Still, with digital sales on the rise, these announcements have me a little worried about physical games eventually going the way of the LaserDisc.I talked with Kotaku’s Heather Alexandra to raise the question: Are games headed towards an all-digital future?Watch the video to watch our entire discussion or read a short excerpt here:Heather: … The Capcom Home Arcade is this arcade stick with arcade games, but it’s like a handful of games. Or the new Sega console that they’re doing. There’s going to be a point where I don’t have access to those.In theory, I don’t have easy access to [older games] and it’s frustrating to see companies not really maintain and provide access to their older games and curate proper libraries. And now to move our current generation of games to something that is more ephemeral and less tangible— it’s really scary.Paul: That’s what makes this all-digital Xbox One S so fascinating to me,
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2020 Subaru Outback Picks Up New Platform, Deep-sixes the Six – The Truth About Cars

For 2020, Subaru’s revered Outback wagon undergoes a host of changes while remaining unmistakably an Outback. And, as New York is hardly the first locale that springs to mind when thinking “Outback,” Subaru decided to have the great outdoors accompany the next-generation wagon to this week’s auto show. The automaker brought both the Outback and an eye-catching display showcasing America’s national parks (as well as Subaru’s partnership with the National Park Foundation). Yes, Outbacks look great with coniferous trees in the background. As for the car itself, we called it. As predicted, the turbocharged 2.4-liter Boxer four that appeared in the Subaru stable for 2019 didn’t remain the sole property of the Ascent crossover for long. Now riding on the considerably stiffer Subaru Global Platform (architecture it shares with the equally new Legacy sedan), the Outback’s exterior design changes are modest, yet many. The Outback’s headlamps receive only a minor reshaping, but the Exploding Galaxy badge, suspended in mid-grille by a chrome crossbar, appears to have gone on a recent eating binge. It’s huge. Below that, the front fascia adds acres of cladding designed to repel brush and twigs, while the circular foglights seen on the current-gen model swap to a vertically oriented set. As before, that cladding continues aft, tracing the wheel arches and underscoring the body along the rockers. Along the flanks, the character line seen on the current model connecting front fender to taillight now flows across a pronounced rear fender bulge. A second set of creases appear in the hood, lending the Outback something of a power bulge. Out, um, back, the taillights keep their general shape, but grow pointier. The rear bumper now sees more cladding, too. It’s almost like the late ’90s are back. (It should be noted that non-Onyx Edition Outbacks, unlike the
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Facebook stored millions of Instagram passwords in plain text – Engadget

Facebook shared the news as an update to a month-old blog post, which could be seen as a suspicious move to attract less attention. But a company spokesperson said Facebook simply learned that more Instagram passwords than originally suspected were exposed. Facebook had estimated it would have to notify tens of thousands of Instagram users, but it has since learned that millions were impacted.This update comes less than 24 hours after we found out that Facebook also unintentionally saved email contact lists of up to 1.5 million new users. The company previously said it would reach out to the millions of Facebook users whose passwords were stored in plain text. Now, it will have to contact users whose email lists were snagged and millions of Instagram users, as well.You can read Facebook’s statement below:”This is an issue that has already been widely reported, but we want to be clear that we simply learned there were more passwords stored in this way. There is no evidence of abuse or misuse of these passwords.”
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Final Fantasy VII’s Switch port has a game-breaking bug that was reported in the PC version nearly a year ago – GoNintendo

Nintendo fans have waited a ridiculously long time for Final Fantasy VII to come their way, and that dream finally came true with the Switch. Unfortunately, there seems to be a bug that can halt your progress no matter how you try to get around it. Even worse, this is a bug that was caught by the public in the PC version nearly a year ago. The bug crops up roughly 3 hours into the game when you’re tasked with climbing up the plate in Wall Market to get to Shinra HQ. For whatever reason, there is something causing an issue with one of the game’s triggers. After a few tasks, you’re supposed to follow a kid that leads you to a series of caverns. If this bug hits you, the kid never shows up, and there’s no pipe for entry. At this point, the only option you have is to scrap your save completely and start fresh. You’d think this issue would have been taken care of for the Switch release, especially when considering it being logged by players of the PC version nearly a year ago. Hopefully Square-Enix can get a fix out to players soon.
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[Update: Out now] Metal Slug Infinity is a new idle RPG from ekkorr, and it’s available for pre-registration – Android Police

SNK has licensed the Metal Slug brand to a mobile development company known as ekkorr, and ekkorr has found some success on the Play Store with its idle RPG Endless Frontier Saga 2. So it’s not surprising to see that the upcoming release of Metal Slug Infinity isn’t a continuation of the classic run and gun series, but instead is an idle game taking advantage of nostalgia-inspiring Metal Slug assets, and it’s available on the Play Store for pre-registration. The above trailer surely looks the part of a Metal Slug game, though it’s clear that its gameplay will revolve around simple tap controls, collectible heroes, and some sort of ally battle system. If you’ve played an idle RPG before, then you should know exactly what to expect. Generally, it’s a very casual genre where you spend the majority of your time micromanaging your troops and equipment, and I haven’t yet seen anything about this release that says it will behave any differently. In all likelihood Metal Slug Infinity will launch on the Play Store as a free-to-play release. All the signs are there, including a blurb at the bottom of the Play Store listing that mentions in-app purchases will be included. It’s also clear that advertisements will make an appearance in some form. Sadly the prices for the IAPs haven’t been announced, so there could be some hope that the monetization won’t be too egregious, but honestly, I doubt it. It strikes me as odd that a nostalgic property like Metal Slug would be licensed out to a developer looking to create an idle RPG. I have trouble believing that there is a large crossover of hardcore side-scrolling shooter fans and those that enjoy casual idle tappers. Sure, name recognition is probably the most significant factor for such a decision,
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